click here to better understand my thoughts on skate games

here's some good skategames:

counter strike
titanfall 2
call of duty
super smash bros melee
fr0g clan official server 24/7 zk map (for stranger)
kayak for kyle
snakelike on an arcade machine with 2 trackballs
getting over it with bennett foddy
? kaizo mario (super mario world)

this one in particular bothered me a bit for a while, since i usually like more the idea of improvisation than the idea of grinding a particular line. but the more I played Super Sonic Saves the World World, the more I felt like I was repeating a trick many many times as if recording a skate trick video.

? sebil engineering?

maybe its a stretch, but I did feel like I was creating situation more aesthetically than about properly solving the levels

please dm me on twitter if you want to talk about anything on this list or show me some cool skate game.


What I find fascinating about these games is how they pursue a fantasy offi skateboarding that glosses over many of the actual experiences of skating and its cultural practices. At the same time, all three games push against the practice of skating as a quasi-sport (which lacks the objective, quantifiable goals of manyfi sports) by wrapping it in sports videogame tropes for measuring player perfor- mance. Even those adopted by skating, such as high airs, do not find a meaningfulfi place in these games. The games end up modeling elements of skater subcul- ture practice—the fashion, music, and language—along with artificial elements offi skating competitions to create an uncanny valley of skater culture. I dare say that few pros and diehard skaters play these skateboard videogames. Much of the spirit, swagger, and pleasure of skateboarding is left out, leaving them as something more akin to games based on skateboarding than authentic repre- sentations of the skating experience. But then these games are not created for or marketed to these two small audiences. They are designed for that enormous middle sphere of skaters—the thousands and thousands of kids and teens that enjoy skating, but have not dedicated their lives to its practice.
"Because Tony Hawk is structured around repeated interaction with the same level, it is the equivalent of reading and re-reading a text several times. You notice new uses of language and subtle contradictions. "Novice" users can collect the tapes and letters and missions; meanwhile, "Advanced" users can chain a 50-50 + 900 + reverse kick-flip + Superman and manual their way across the entire level. The giant floating letters and video tapes you collect are merely hints to get you to thinking about a certain piece of the environment; the real goal is to chain together absurdly high combos of tricks, and doing that requires much experimentation, scouting and location analysis -- in other words, what street skaters do in real-life. They read the city. "